RELATED: Divinity Original Sin 2: The Best Skills In The Game, RankedĪfter exhausting the lich's dialogue, players should turn their attention to a table featuring four buttons: He will attempt to bargain with the Godwoken for his freedom. The creature will explain that he is a lich, and that Mordus has been torturing him by draining him of his Source. Speak to him immediately upon entering Mordus' grotesque laboratory. The Pressure Plate PuzzleĪfter solving the puzzle, players will make their way into a secret room filled with bizarre experiments. Alternatively, they can pick the lock with level 5 lockpicking. Players can travel to Wrecker's Cave and kill Mordus, looting the gemstone that acts as a key. In his cellar, there is an ornate skull on the wall that must be unlocked in one of two ways. To access this quest, players must venture into an abandoned house in Driftwood owned by a dwarf named Mordus. Can the Godwoken trust a tortured lich, or should they kill the abomination? Which path is morally appropriate for the character - or more profitable for players? Acquiring The Quest Players have important choices to make throughout this quest, and each has a potential impact on the quest's outcome. RELATED: Divinity Original Sin 2: How To Defeat The Aetera In Act 2 Among these is A Taste of Freedom, which revolves around a strange undead character. Reaper's coast, the area in which Act 2 takes place, is one of the richest areas for such expeditions. With enough Perception, you'll detect a hidden mound here, and digging it up will produce the Key to the Study (#1).As with any good RPG, the lifeblood of Divinity: Original Sin 2 lies in its side quests. They are just the locations where the abominabla might summon flowers. There isn't a puzzle associated with them. Note: Around the abominabla you should notice four dirt pressure plates. You'll earn 4500 xp for defeating the abominabla, and it'll drop some random equipment when it dies. It'll hit you with poison, it'll spray you with oil, it'll summon smaller flowers to attack you, and more, but we've never found it to be especially dangerous. Next to Yox you'll find anĪt this spot you'll get attacked by a giant flower called Rafflesia Abominabla. You'll earn 7875 xp when Maradino dies, and there's a good chance he'll drop a legendary item. However, eventually Maradino will stop resurrecting the adventurers and start casting spells at you, and that's when you should make a concerted effort to kill him. Normally resurrections like this are bad, but in this case you'll get full xp for killing the adventurers each time you finish them off, and so it's to your advantage to make the fight last for a while. As you kill the undead adventurers, Maradino will raise them back to full health, and they'll begin fighting anew. Maradino will have more hit points than the adventuring band combined, so you should start with them first. Maradino's Secret Files (which will give you a way to explore theīut be careful! When you exit the Inner Sanctum, you'll get attacked by Maradino's Ghost plus an undead adventuring band. Going through the door will give you an exploration xp bonus.īlood Stone Shard (which will trigger the questįrederick's Blood Stone if you don't have it yet), a To open it, you'll need to read theīook in the shelves. Weresheep Recipe (it'll teach you how to createīook will open the secret door leading to Maradino's Inner Sanctum (#3). Latest Research (it'll teach you the recipe for Inside the study you'll find several books about Maradino: You'll find the key for it to the north (#6). When your character gets close enough, one of the boulders should disappear, revealing the entrance. To detect the entrance, you'll need a character with at least Perception 6, and you'll need to move him next to the tree and boulders in the area. The entrance is located on the cliff above where you meet Frederick. Did we miss anything in this section? Is there something we didn't discover?
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