![]() So you're going to have to make do other weapons while saving your pistol for the absolutely necessary.įirst priority is the Elite Major and his Grunts, who are patrolling by a dilapidated flatbed truck. While you have more than enough assault rifle ammo, your pistol only has 24 rounds, half of its total capacity. Cover is also very limited here, as most of the rocks are too short to hide at and make you a target for grenades. Although the enemies are unaware of your presence when you arrive, they're so closely gathered that trying to take them out by stealth is impossible. You have three Grunts with an Elite Major (or Minor) on the left, three more Grunts with an Elite Ultra on the right, three Jackals guarding the bridge, and three Grunt Heavies underneath it. Emile-A239: "There's our destination, Six: Pillar of Autumn.Carter-A259 (COM): "Stay low, let me draw the heat.Emile-A239: "Still with us, Commander?". ![]() Once More Unto the Breach (Mission Start) The Abandoned Bridge There's a lot of drop-carrying to do in this area, so practice transporting weapons by rapidly switching between them while walking.Brutes cannot be assassinated if they are aware of your presence and that's going to be 99 percent of the time, so don't bother meleeing them.There's only one Drop Shield, at the start of Rally Point Alpha, so grab it when you have the chance.Although the DMR was your trusty primary for most of the levels, it's actually common enough in this level that you can frequently discard yours and grab another one at the next area.Since you mostly engage Brutes here, it can become akin to a long-range shotgun with its supercombine, provided you use its ammo wisely. The needle rifle is the key to this level.If you stay far back and fight from a distance, then so will he. So if you're nearby a pack of enemies, he'll rush in and join you. Long story short, Emile tries to stay by your location. Eighty percent of the time this is true, but he can be lured into close-quarters combat with an understanding of how his AI works. Emile is commonly perceived as useless on this level because of the limited range of his shotgun.Remember that distance influences AI the further you are from an enemy, the less complex tactics they'll use. If you keep a long distance between you and your targets, then highly deadly enemies will become merely annoying. Unlike The Package or Long Night of Solace, there are few areas where you're forced into immediate quick reaction danger. ![]()
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